| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Pinky Denmark
The Cursed Navy
220
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Posted - 2012.10.02 14:28:00 -
[1] - Quote
I am a little puzzled why the Minmatar and Gallente combat cruisers doesn't follow the line of Combat ships with a Repair bonus for the Vexor and Shield Boost bonus for the Rupture. The Vexor and Rupture looks more in line with Attack Cruisers suited up for dps and not so much staying power... In my opinion Minmatar should have a tank cruiser and Gallente should have a cruiser with a repair bonus to follow the trends and perhaps break the obsolete image of Minmatar as a buffer gank race and the image of Gallente Droneboats with 1 unused bonus.
What is the argumentation behind these lay-outs?
Moa: Giving the Moa only 4 medslots in return for a near useless 6th hi-slot is one of the few things I expected a balancing team to fix and not pass on the eternally haunt the Moa.
The Moa as a Shield tanking gunboat desperately needs more medslots than a missile ship (e.g. Caracal) to properly function in combat. With both blasters and railguns being an option the Moa need at least:
- Propulsion
- Tank mod (Shield Extender / Shield Booster)
- At least 1 resist module
- Tackle (Blasters need at least web + scrambler or Point + Tracking Computer for Railguns)
- Cap Booster, 2nd resist module, Shield Boost Amplifier, Tracking Computer, ECCM etc etc
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Pinky Denmark
The Cursed Navy
225
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Posted - 2012.10.08 10:22:00 -
[2] - Quote
The EHP on cruiser is okay as long battlecruisers end up somewhere between the current tier 1 and 2 battlcruisers (but closer to tier 1 battlecruisers)...
If the battlecruisers gets stronger the cruisers wont stand a chance in msot scenarios.
Pinky |

Pinky Denmark
The Cursed Navy
225
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Posted - 2012.10.08 15:09:00 -
[3] - Quote
3 Medslots is enough for most Amarr cruisers :
You may have to make a choice (ohnoes) about fitting either a web or a cap booster with your propulsion and point/scrambler, but lasers have a strong tracking and you have lowslots enough to fit tracking enhancers if you need to...
If you fit a pvp buffer Maller and doesn't expect to become heavily neuted it is very possible to run a good setup without a cap booster. Your cap onlyhas to last as long as the fight which is usually 2-3 minutes at the most. Cap stability is nice, but if you don't like to take a risc maybe you should go play... something else :-) If you DO need a cap booster I am sure the tracking of lasers will do fine without a webifier. Afterall you DO have enough lowslots for a decent tank and a few tracking enhancers??
Everybody want Dual propulsion, dual web, point and scrambler gank ships with Tracking disruptors and a huge armor buffer while flying faster than anyone else - But try to embrace the possibilities and the eternal search for good setups because you can never find THE best setup in Eve!!
Apart from that I too think the Maller could use 3 light drones
Pinky
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Pinky Denmark
The Cursed Navy
226
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Posted - 2012.10.24 10:15:00 -
[4] - Quote
THANK YOU for actively listening to feedback, do your own testing and making sound conclussions. I hope you reserve a 2 week test window soon so we can get to really throw them at eachother and perhaps even at some battlecruisers thought the task might be too much until those are rebalanced too.
Happy Pinky |

Pinky Denmark
The Cursed Navy
235
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Posted - 2012.10.26 10:27:00 -
[5] - Quote
The only real flaw about Amarr so far is a slow mobility and a bad image because everybody is adviced to shoot autocannons and fly fast...
Make the Amarr ships versatile like the things currently in progress (tank, gank and droneships available with each their own niche will be much better than all of them being flown in a very similar way) and people will start training them. This is an image/fashion thing that can be changed over time if a proper balance is yet again being introduced to Eve. To make this happen I still believe the fall-off modifier on tracking enhancers has a much too great influence in why people fly minmatar so dominantly and very few fly amarr.
The real drawback as I see it is the fast minmatar shield/nano ships vs already slow Amarr ships not only being tied down by heavy armor plates, but also rigs cutting down raw velocity by a lot making it very difficult to compete against the mobile skirmish mechanics that has proven again and again to be a key factor in small scale combat...
Nerf low slot fall-off modifiers, change armor rig penalties and make sure the new Amarr T1 lines are versatile - Then we might see good results in a few months.
PS. The executioner is badass for tackling !! |

Pinky Denmark
The Cursed Navy
235
|
Posted - 2012.10.26 11:09:00 -
[6] - Quote
CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned. 
What a shame - was some VERY important changes in those... But at least plenty other things to test. Have a good weekend :-) |

Pinky Denmark
The Cursed Navy
254
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Posted - 2012.11.20 14:33:00 -
[7] - Quote
The real savior of crusiers will be battlecruisers (specifically tier 2) being balanced a little weaker than currently while cruisers got a new advantage of speed... |

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.22 15:37:00 -
[8] - Quote
You are SO wrong - The Harbinger will easily take the stepstone role towards the Abaddon. Prophecy becoming a different type of ship only makes Amarr a more interesting race to fly as long it is balanced and capable and providing something new to Amarr players.
Indeed the game already have the Myrmidon, however I am sure there are place for 2 of the 8 battlecruisers to rely on drones without being identical. Time will tell... But it's definately better than having 2 ships with laser and resist bonus doing the same thing with the same effecieny! |

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.23 11:29:00 -
[9] - Quote
Scorch really is THE ammo type to never leave at home when flying Amarr Pulse Laser ships... |
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